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CURIOUS CREATURE

Android · Performance · 2009-03-04

Speed Up Your Android UI

Start with the frame timeline, then reduce work in traversal, drawing, allocation, and binding on the critical interaction path.

01

Reproduce

Make the expensive interaction short, deterministic, and easy to repeat before collecting a trace.

02

Locate

Separate main-thread work, allocation pressure, drawing cost, and GPU composition instead of treating them as one bottleneck.

03

Confirm

Compare the same frame window before and after the change; smoothness claims need comparable evidence.

Working rule

Make the next measurement cheaper than the next argument.

Keep a minimal reproduction close to the observation. Change one variable at a time, preserve the failing path, and prefer before-and-after evidence over a broad rewrite.